Units

Anime Ascendants Farm and Support Units

Cash first, ally buffs second, carries third.

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Farm and Support Units

Damage screenshots hide the real Anime Ascendants skill: having the cash to press upgrade before the boss exists. Farm and support units are how a live 16-player Roblox tower-defense lobby actually reaches those screenshots. Desktop and mobile share the same economy. If your farmer is late, your carry is underleveled, and no amount of chat pinging “place DPS” fixes the wave.

This page is the economy kit. Pair it with the traits tier list for Golden versus Supernova, the team builder for slot order, and getting started if you are still leaking on the first story maps.

Wave-one economy

Place the farmer first. Not second. Not after a panic Shonks because the first trash pack looked scary. Match cash is a snowball: early extra coins buy the second upgrade that buys the third that buys the evolved nuke. Infinite and raids punish late money harder than story does, because the spike arrives whether you are ready or not.

A clean opener looks like this:

  1. Plant Bolma (or Senko if Bolma is still in the index) on a safe corner. Farmers do not need the longest line of sight.
  2. Start the match, take the first coins, and drop the carry on the longest straight.
  3. Plant Orwin where the ally packet actually touches that carry.
  4. Spend. Do not hold a giant bank “for later” while the carry sits at upgrade two.

If you play with fifteen other people, you can still place your own farmer. Shared leaks are real; shared income is not a reason to AFK the economy slot.

Bolma — the best farmer

Bolma is the S-row farm unit for a reason. Personal damage is not the pitch. Extra money per wave is the pitch, and it compounds on anything longer than a short story clear. Raids, infinite, and legend acts should almost always include Bolma unless the placement cap is genuinely full of mandatory mechanics.

Trait: Golden. Damage plus cash is the point of Golden, and Bolma is the body that uses both halves. Ascendant on Bolma is a famous waste: you spend the one-placement mythic on a unit whose job is to print coins.

Senko — farm plus modest support

Senko is the accessible backup and a hybrid. Damage is mediocre; the economic bump and support value keep it in A. New accounts that have not pulled Bolma should still bring Senko rather than a fourth D-tier starter. In long raids you can run both farmers if the lobby’s damage is already covered.

Trait: Golden if Senko is your only farmer. If Bolma already holds Golden, Senko can live on a lesser money roll or even a cheap combat trait while you save tokens.

Orwin — the 30–35% ally stamp

Orwin is the support you keep into endgame. A roughly 30–35% ally damage buff turns a good carry into a raid carry. That is why Orwin sits in S next to nukes instead of in a utility footnote. Range on Orwin matters because the buff has to touch the people doing the work—place it as a partner, not as a decoration in an empty corner.

Trait: Supernova. Supports want to attack often with enough range to keep the packet relevant. Do not put Ascendant or Singularity here. Berserker or Slayer are acceptable if you are treating Orwin as support damage on a boss map and you already spent the mythic on Sukuno.

Legendary-rarity Orwin is also the beginner support rush: if your mythic is Hosino or Megomu, Orwin is the legendary that makes them look expensive.

Gambler — hybrid rolls

Gambler is a hybrid that spikes when the roll is kind and looks average when it is not. Bring it when you want a fourth slot that can contribute damage without being a dead farmer. It is not Bolma, and it is not Orwin. If your board already has both, Gambler is entertainment with a payoff. If your board has neither, summon the specialists first.

Trait: Supernova or a secondary damage trait. Same rule as other hybrids: do not spend the global mythic here.

Charmi (Love) — Bolma’s multiplier

Charmi (Love) is the Update 2-era amplifier: extra money on Bolma and extra damage on the team. Rank it as support meta while the unit is available, not as a solo carry. The correct picture is Charmi plus Bolma plus a real nuke, not Charmi standing alone on a legend act.

If Charmi’s banner or event shop is live, finish that farm before you dump gems on a duplicate carry you cannot place. The money amp is how your evolved Sukuno actually sees its last upgrade on time.

Trait split, again, because people still misroll

  • Farmers (Bolma, Senko) → Golden
  • Supports and hybrid damage (Orwin, Goju, Gambler, Charmi) → Supernova, then Berserker/Slayer
  • True carries → Ascendant or Singularity, never Golden

Read the traits page if that sentence felt controversial. It should not.

Wave-one Bolma is the entire early economy. If cash is late, your carry sits at upgrade two while bosses spawn. Place the farmer first, feed Orwin second, then spend. Charmi is the multiplier on that loop, not a replacement for it.

FAQ

Frequently Asked Questions

Quick answers for codes, traits, summons, and story progress.

Is Bolma really better than a fourth damage dealer?

On any long map, yes. Extra coins buy the upgrades that make the damage dealers real. Short story maps can cheat; raids and infinite cannot.

What trait goes on Orwin?

Supernova. Save Ascendant for the carry. Orwin’s job is the ally packet plus uptime, not the one-placement mythic.

Can I skip Senko if I have Bolma?

Usually. Bring Senko as a second farmer on very long raids or while Bolma is still missing. Do not bring neither.

Why is Charmi mentioned with farmers?

Charmi (Love) boosts Bolma’s money and team damage. It is a multiplier for the economy loop, not a replacement farmer.